William Smith Jr
Blog Post 4
Over this past weekend, I made a trip down to Columbus, Ohio (boooooo!) to watch my favorite professional gaming team, OpTic Gaming, in the season 3 playoffs of the slightly controversial video game, Call of Duty Ghosts. I say controversial, although it is only relevant to the gaming community, because most of the professionals that play it have issues with the game’s constant glitches, the inconsistent time it takes to kill, and the lack of a skill gap on most days. Nevertheless, the top eight teams were set to play for a grand total of $75,000 and my team, the 3rd seed, was facing the 8th seeded team, Most Wanted, in the Loser’s Bracket Semi-Finals. This was supposed to be a match they take, but it was not to be.
As, Hobbes would say, there can be a team quicker mind than another, but when all is reckoned together, that difference is not so considerable. At Call of Duty LAN events (those that are played at one location, rendering internet connection a nonfactor), there are 3 game modes that are played. Those modes are Search & Destroy, Domination, and Blitz.
Search & Destroy is a game mode where the goal is to take 6 rounds first. You are given one life per round; there are two bomb sites and teams alternate trying to plant at those bomb sites or defending those bomb sites. This mode relies on good team communication, strategy, good reaction time, and quick thinking. Domination is a respawn (you come back after dying) game mode where there are 3 flags points, two 5-minute halves, and two teams. The point is to capture and control these flag points and teams are awarded a point per-flag-captured every 5 seconds. The goal is to have the most points at the end of the second half. This mode relies on communication, rotation, and slaying power (having a high number of kills, or a positive kill death ratio). The last mode is Blitz, which is also a respawn game mode where the point to is to defend your capture point and go through your opponents capture point. There are also two halves to this game mode and the victor is determined by who has the most captures at the end of the second half. This mode relies greatly on slaying, communication, and map control.
To put things in perspective before breaking down the end results of this matchup between OpTic Gaming and Most Wanted, lets look at a comparison of their slaying stats in the form of a kill/death ratio. OpTic Gaming consists of four players, who have kill/death ratios of 1.18, .97, 1.04, and 1.03, respectively. So, three of their players average more kills than deaths. Most Wanted also consists of four players, but their kill/death ratios are .92, 1.00, .96, and 1.19. So, they each have a player that has a relatively high kill/death ratio, but the other three players for OpTic Gaming out slay the other three players by a good margin. Since two of the three game modes played in the tournament require slaying power, OpTic should’ve easily won. That was not the case, as the weaker team in terms of slaying beat the stronger team through what Hobbes would consider a “secret machination.”
This machination came in the form of better strategy throughout their matchup, better communication among team members, and a chemistry that three team members had from teaming together since they were younger. This allowed them to not only beat OpTic, but to sweep them quickly and effortlessly. During the season leading up to the playoffs and this matchup, they also spent countless hours practicing and grinding to get better. As Kevin Durant once said, “hard work beats talent when talent fails to work hard.”
These two teams both had championship aspirations, but on this day, Most Wanted had the greater desire. Most Wanted put on a show as they are friends with OpTic outside the tournament, but became enemies once it was time and they destroyed their enemy, as Hobbes said two enemies desire to. Most Wanted got the peace that Hobbes says they ought to seek.